
Other works
original music composition with real-time audio visualization
As part of a music production course, I composed an original track using Logic Pro, then used TouchDesigner to create real-time visual effects that respond dynamically to the rhythm and audio features of the music. I further expanded the visual elements using other software tools, exploring the multidimensional interaction between sound and image. This project served as a cross-disciplinary experiment, combining music composition with generative visuals, and deepening my understanding of sound-driven visual storytelling.

Christmas tree GUI
This is a GUI that you can create your own christamas trees!
While learning Maya Python, I developed a GUI tool for generating customizable Christmas trees, with the assistance of AI-powered tools. The interface allows users to control parameters such as tree position, decorations, and shape, enabling one-click generation of forest. This project deepened my understanding of Python scripting in Maya and also allowed me to explore how AI can support creativity in procedural design.

Introduce Video

Unreal Engine Pick Up Game
Practice with BluePrint.
Using the Christmas trees generated from my custom GUI tool, I imported the assets into Unreal Engine and created a simple mini-game: “Collect Trees. ” In this game, players can move around the scene to collect Christmas trees for points. This project was an experiment in combining tool development with interactive game design, and gave me hands-on experience in asset integration across Maya and Unreal Engine.

Introduce Video

"bigeyes & sleeping" book
I created a personal book that is, in many ways, autobiographical—documenting my experiences and shared memories with my university classmates. Through a blend of visuals and writing, the book captures moments of growth, creativity, and connection, serving as both a reflection on our time together and a personal artistic expression.